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Old Oct 09, 2007, 02:53 PM // 14:53   #61
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Originally Posted by SotiCoto
It is like rolling dice (D6s). Which numbers you get are randomised... and there are only 6 results to choose from. Not really fun... imho.
As opposed to PvE, where the dices are already rolled and you know the results, all the time, 24/7. That's why many find PvE so unsatisfying at a certain point in their GW career: doesn't get anymore challenging, and the battles are not predictable, but known.

I too enjoy PvE, but I find much more satisfaction in multiplayer games, where I learn something new everyday.

Continuing convo in PMs. Sorry Earth!

Last edited by Bryant Again; Oct 09, 2007 at 03:07 PM // 15:07..
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Old Oct 09, 2007, 03:01 PM // 15:01   #62
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Quote:
Originally Posted by Bryant Again
As opposed to PvE, where the dices are already rolled and you know the results, all the time, 24/7. That's why many find PvE so unsatisfying at a certain point in their GW career: doesn't get anymore challenging, and the battles are not predictable, but known.

I too enjoy PvE, but I find much more satisfaction in multiplayer games, where I learn something new everyday.
Yes... the dice are already pre-rolled.... but they are all D-100s, and each area has a different combination of available numbers.
Granted... the entertainment value of any given area is limited... but there are a great many such areas, and different value is added by modifying one's own team.
As opposed to fighting against randomised D6s... where the number of variables is far smaller and it takes much less time to reach the state of "seen it, been there, done that".
Humans lack replayability. That is why surveys work: check the opinions of 10 or 20 randomly selected people... and you have a reasonable framework for just about everyone else.
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Old Oct 09, 2007, 04:51 PM // 16:51   #63
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Quote:
Originally Posted by SotiCoto
Different people like different things. I acknowledged that a long time ago. It certainly doesn't leave me understanding how or why though... any more than I understand why dogs like the smell of cow-sh!t or rotten fish.

Afterall... to me all the human players look the same and they all run the same builds. At least with my Necro (primary Alliance Battler out of my chars) I know to steer clear of Elementalists and especially Water Elementalists... to avoid Mesmers where possible... and touch-Rangers.... but that Assassins, Warriors and other Rangers are easy prey. They all look exactly the same... always act the same way... and are random and unreliable in form or number.
Generally speaking... someone finds a good build and everyone of the same class copies. Those who don't will generally have essentially non-viable builds... without a shadow of a doubt.

It is like rolling dice (D6s). Which numbers you get are randomised... and there are only 6 results to choose from. Not really fun... imho.

Compare that to the number of different monsters across the three campaigns... the different group designs... the gimmick builds, BOTH good and bad (I've found PvPers either seem to be great or total crap with little inbetween, and while I'm a good observer I tend to be a crap player).... and of course the drops you get from them.
In fact... most of the fun in PvE to me is that you CAN prepare for it... and you will get differente experiences with different builds that you can then learn from. The most planning you can do for PvP is just to try and account for as many general possibilities as possible (balanced build)... which frankly seems horribly boring to me. There is no dedication to character or feeling of immersion...

But... to each their own.
I'd rather watch paint dry than do PvP.... but PvE is great IMHO (at least Normal Mode is; Hard Mode is for farming, IMHO)...
Keep in mind that you're talking about AB, which is not called PvP but PvE by a majority of the PvPers.
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Old Oct 09, 2007, 09:45 PM // 21:45   #64
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Quote:
Originally Posted by OI-812
Remind me how high you can stack condition reduction %? A character who is completely immune to a pair of conditions, while he/she would have less than optimal killing ability, is a very amusing thought.
They're multiplicative, so immunity is impossible; As long as it lasts long enough, any condition will stick.

However, you can get most conditions of around 1-15 seconds to either fail to apply entirely, or end within 1 second with Purifying Veil, Recovery, Featherfoot Grace, Pure was Li Ming, and runes.

Avatar of Melandru is probably better in any situation you'd be able to set that up at, though.
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Old Oct 10, 2007, 12:04 AM // 00:04   #65
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Quote:
Originally Posted by Mercury Angel
Poison + Bleeding + Weakness are all a bit underwhelming, though weakness can be nasty. Shaving off a few seconds doesn't matter enough.
The weakness one is a secondary effect of the blindness one. So it really is a nonissue as to bringing it on a melee/ranger/paragon.
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Old Oct 10, 2007, 12:26 AM // 00:26   #66
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I use reduce crippling and blindness whenever I play on RA. Chances of getting a monk with decent condition removal skills there are slim.
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Old Oct 10, 2007, 12:30 AM // 00:30   #67
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The runes (and shields) are good for fighting high value, short duration conditions. Blind runes are staples for Warriors; Cripple runes staples for any character that expects to be harassed by a Cripshot. Daze reducers are usually worthless, since just about every source of daze seems to last forever for some reason.
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